All posts in: procedural

A procedurally generated city (2d)-Part 4 : Tiles bit masking

Now that we are able to lay out our nodes, we should give it a city-like feel by adding the correct graphics to it. For this, we are going to be using bit masking. Bit masking is greatly explained here: http://www.angryfishstudios.com/2011/04/adventures-in-bitmasking/. It is basically…

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A procedurally generated city (2d)-Part 1 : The nodes

I haven't really seen many examples on how to create a 2d procedurally generated city, most of the tutorials out there for procedural maps are focused to dungeons / caves. I wanted to create a 2d top down city (not like...full of detail, but something that could pass for a…

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